Ich habe diese Playlist der Songs in meiner App.Ich möchte ein Lied aus dieser Playlist auf Anthere Gerät (iPhone) mit Bluetooth spielen.Abspielen eines Songs auf einem anderen Gerät mit Bluetooth
Das ist, was ich so für
#import "BrowseStationsViewController.h"
@interface BrowseStationsViewController(){
GKSession *gkSession;
}
@end
@implementation BrowseStationsViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
#pragma mark -
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view
[self setupSession];
NSNotificationCenter *defaultCenter = [NSNotificationCenter defaultCenter];
// Register for notifications when the application leaves the background state
// on its way to becoming the active application.
[defaultCenter addObserver:self
selector:@selector(setupSession)
name:UIApplicationWillEnterForegroundNotification
object:nil];
// Register for notifications when when the application enters the background.
[defaultCenter addObserver:self
selector:@selector(teardownSession)
name:UIApplicationDidEnterBackgroundNotification
object:nil];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - GKSession setup and teardown
- (void)setupSession
{
gkSession = [[GKSession alloc] initWithSessionID:nil displayName:nil sessionMode:GKSessionModePeer];
gkSession.delegate = self;
gkSession.disconnectTimeout = kDisconnectTimeout;
gkSession.available = YES;
self.title = [NSString stringWithFormat:@"GKSession: %@", gkSession.displayName];
}
- (void)teardownSession
{
[gkSession disconnectFromAllPeers];
gkSession.available = NO;
gkSession.delegate = nil;
}
#pragma mark - GKSessionDelegate protocol conformance
- (void)session:(GKSession *)session peer:(NSString *)peerID didChangeState: (GKPeerConnectionState)state
{
switch (state)
{
case GKPeerStateAvailable:
{
NSLog(@"didChangeState: peer %@ available", [session displayNameForPeer:peerID]);
[NSThread sleepForTimeInterval:kSleepTimeInterval];
[session connectToPeer:peerID withTimeout:kConnectionTimeout];
break;
}
case GKPeerStateUnavailable:
{
NSLog(@"didChangeState: peer %@ unavailable", [session displayNameForPeer:peerID]);
break;
}
case GKPeerStateConnected:
{
NSLog(@"didChangeState: peer %@ connected", [session displayNameForPeer:peerID]);
break;
}
case GKPeerStateDisconnected:
{
NSLog(@"didChangeState: peer %@ disconnected", [session displayNameForPeer:peerID]);
break;
}
case GKPeerStateConnecting:
{
NSLog(@"didChangeState: peer %@ connecting", [session displayNameForPeer:peerID]);
break;
}
}
[self.tableView reloadData];
}
- (void)session:(GKSession *)session didReceiveConnectionRequestFromPeer:(NSString *)peerID
{
NSLog(@"didReceiveConnectionRequestFromPeer: %@", [session displayNameForPeer:peerID]);
[session acceptConnectionFromPeer:peerID error:nil];
[self.tableView reloadData];
}
- (void)session:(GKSession *)session connectionWithPeerFailed:(NSString *)peerID withError:(NSError *)error
{
NSLog(@"connectionWithPeerFailed: peer: %@, error: %@", [session displayNameForPeer:peerID], error);
[self.tableView reloadData];
}
- (void)session:(GKSession *)session didFailWithError:(NSError *)error
{
NSLog(@"didFailWithError: error: %@", error);
[session disconnectFromAllPeers];
[self.tableView reloadData];
}
#pragma mark - UITableViewDataSource protocol conformance
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// We have 5 sections in our grouped table view,
// one for each GKPeerConnectionState
return 3;
}
- (NSInteger)tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section
{
NSInteger rows;
NSInteger peerConnectionState = section;
switch (peerConnectionState)
{
case GKPeerStateAvailable:
{
NSArray *availablePeers = [gkSession peersWithConnectionState:GKPeerStateAvailable];
rows = availablePeers.count;
break;
}
case GKPeerStateConnected:
{
NSArray *connectedPeers = [gkSession peersWithConnectionState:GKPeerStateConnected];
rows = connectedPeers.count;
break;
}
case GKPeerStateUnavailable:
{
NSArray *unavailablePeers = [gkSession peersWithConnectionState:GKPeerStateUnavailable];
rows = unavailablePeers.count;
break;
}
}
// Always show at least 1 row for each GKPeerConnectionState.
if (rows < 1)
{
rows = 1;
}
return rows;
}
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section
{
NSString *headerTitle = nil;
NSInteger peerConnectionState = section;
switch (peerConnectionState)
{
case GKPeerStateAvailable:
{
headerTitle = @"Available Peers";
break;
}
case GKPeerStateConnected:
{
headerTitle = @"Connected Peers";
break;
}
case GKPeerStateUnavailable:
{
headerTitle = @"Unavailable Peers";
break;
}
}
return headerTitle;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString * cellId = @"Cell";
UITableViewCell * cell = [tableView dequeueReusableCellWithIdentifier:cellId];
if(!cell){
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellId];
}
NSInteger peerConnectionState = indexPath.section;
NSArray *peers = nil;
switch (peerConnectionState)
{
case GKPeerStateAvailable:
{
peers = [gkSession peersWithConnectionState:GKPeerStateAvailable];
break;
}
case GKPeerStateConnected:
{
peers = [gkSession peersWithConnectionState:GKPeerStateConnected];
break;
}
case GKPeerStateUnavailable:
{
peers = [gkSession peersWithConnectionState:GKPeerStateUnavailable];
break;
}
}
NSInteger peerIndex = indexPath.row;
if ((peers.count > 0) && (peerIndex < peers.count))
{
NSString *peerID = [peers objectAtIndex:peerIndex];
if (peerID)
{
cell.textLabel.text = [gkSession displayNameForPeer:peerID];
}
}
return cell;
}
@end
Jetzt habe ich keine Ahnung, getan haben, wie jemand bitte mir proceed.Could ?? helfen Durch Auswahl eines Songs kann es auf abgespielt werden ein anderes Gerät ??
Apple wird Ihre App höchstwahrscheinlich ablehnen, wenn Sie GameKit verwenden, aber Ihre App kein echtes Spiel ist. – Wain
Einige Details bitte, weil ich Gamekit verwende.Danke – Machete
GameKit ist für Spiele. Apple lässt es nicht zu, wenn deine App kein Spiel ist. Auch wenn die App spielähnliche Funktionen hat, aber nicht wirklich ein Spiel ist, werden sie es normalerweise ablehnen. – Wain