Ich versuche, eine sehr einfache Zeichnungsansicht in meiner App zu implementieren. Dies ist nur ein kleiner Teil meiner App, aber es wird zu einem echten Ärger. Dies ist, was ich bisher habe, aber alles, was es gerade anzeigt, ist Morse-Code wie Punkte und Linien.iPad (sehr) einfache Zeichnung
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
NSString *docsPath = [paths objectAtIndex:0];
NSString *savePath = [NSString stringWithFormat:@"%@/notePadImage.jpg",docsPath];
NSData *data = [NSData dataWithContentsOfFile:savePath];
UIImage *image = [UIImage imageWithData:data];
if (image == nil) {
NSString *pathToBlank = [[NSBundle mainBundle]pathForResource:@"blankNotePadPage" ofType:@"png"];
NSData *data = [NSData dataWithContentsOfFile:pathToBlank];
image = [UIImage imageWithData:data];
}
arrayOfTouches = [[NSMutableArray alloc] initWithCapacity:10];
self.drawImage.image = image;
mouseMoved = 0;
[self.view bringSubviewToFront:closeButton];
[self.view bringSubviewToFront:clearButton];
self.timer = [NSTimer scheduledTimerWithTimeInterval:.02 target:self selector:@selector(drawIt) userInfo:nil repeats:YES];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
[arrayOfTouches addObject:touch];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
[arrayOfTouches addObject:touch];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
}
-(void) drawIt {
NSMutableArray *tempArray = [NSMutableArray arrayWithArray:arrayOfTouches];
[arrayOfTouches removeAllObjects];
if ([tempArray count]>1) {
[arrayOfTouches removeAllObjects];
CGPoint point1 = [[tempArray objectAtIndex:0] previousLocationInView:self.view];;
CGPoint point2;
CGPoint point3;
for (int i = 0; i < [tempArray count]-1;i = i+1) {
UIGraphicsBeginImageContext(self.view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 3.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 0.0, 0.0, 1.0);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), point1.x, point1.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), point2.x, point2.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFlush(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[self.view bringSubviewToFront:closeButton];
[self.view bringSubviewToFront:clearButton];
point1 = point2;
}
}
}
das ist genau das, was ich gesucht habe, danke. – Brodie
wie würde ich speichern, was hier als jpg gezeichnet wird? – Slee
'UIGraphicsBeginImageContext (cv.bounds.size); [cv.layer renderInContext: UIGraphicsGetCurrentContext()]; UIImage * image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); NSData * data = UIImageJPEGRepräsentation (image, 1.0f); NSString * Pfad = ...; BOOL gespeichert = [Daten WriteToFile: Pfad atomar: YES]; ' – Anna