Dieser Code funktioniert gut auf dem Desktop, aber wenn ich es auf meinem Android-Handy ausführen, erhalte ich einen Fehler. Der Code:LibGDX kann Haut auf dem Desktop laden, aber nicht auf Android
public class MainClass extends ApplicationAdapter {
private Stage stage;
private Skin skin;
@Override
public void create() {
skin=new Skin(Gdx.files.internal("uiskin.json"));
stage=new Stage(new ScreenViewport());
final Label label=new Label("This is a label",skin,"default");
label.setPosition(250,0);
label.setWidth(300);
label.setHeight(50);
stage.addActor(label);
Gdx.input.setInputProcessor(stage);
}
@Override
public void render() {
Gdx.gl.glClearColor(0.5f, 0.5f, 0.5f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}
@Override
public void dispose() {
super.dispose();
stage.dispose();
skin.dispose();
}
}
Der Fehler:
07-15 03:53:11.298 30926-30956/com.test.skintest E/AndroidRuntime: FATAL EXCEPTION: GLThread 14997
Process: com.test.skintest, PID: 30926
com.badlogic.gdx.utils.SerializationException: Error reading file: uiskin.json
at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:97)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.<init>(Skin.java:74)
at com.test.skintest.MainClass.create(MainClass.java:22)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:290)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1511)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
Caused by: com.badlogic.gdx.utils.SerializationException: Error reading file: uiskin.json
at com.badlogic.gdx.utils.Json.fromJson(Json.java:694)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:95)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.<init>(Skin.java:74)
at com.test.skintest.MainClass.create(MainClass.java:22)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:290)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1511)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
Caused by: com.badlogic.gdx.utils.SerializationException: Error parsing file: uiskin.json
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:77)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:692)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:95)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.<init>(Skin.java:74)
at com.test.skintest.MainClass.create(MainClass.java:22)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:290)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1511)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: uiskin.json (Internal)
at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:77)
at com.badlogic.gdx.files.FileHandle.reader(FileHandle.java:163)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:75)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:692)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:95)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.<init>(Skin.java:74)
at com.test.skintest.MainClass.create(MainClass.java:22)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:290)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1511)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
Caused by: java.io.FileNotFoundException: uiskin.json
at android.content.res.AssetManager.openAsset(Native Method)
at android.content.res.AssetManager.open(AssetManager.java:334)
at android.content.res.AssetManager.open(AssetManager.java:308)
at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:75)
at com.badlogic.gdx.files.FileHandle.reader(FileHandle.java:163)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:75)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:692)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.load(Skin.java:95)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.<init>(Skin.java:74)
at com.test.skintest.MainClass.create(MainClass.java:22)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:290)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1511)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
Ich weiß, dass der Fehler entsteht, weil das Telefon nicht uiskin.json finden können, aber ich verstehe nicht, warum.
zog ich diese Datei: https://github.com/libgdx/libgdx/blob/master/tests/gdx-tests-android/assets/data/uiskin.json auf Vermögenswerte, aber ich bekomme immer noch der gleiche Fehler –
Verwenden Sie alte Verzeichnisstruktur oder neue mit Gradle? Es sollte sein: '/assets/uiskin.json' für alte und neue Struktur' //src/main/assets/uiskin.json' –
Ich verwende die alte Verzeichnisstruktur –