Mein Freund und ich arbeiten an einem Python-Spiel mit Schildkröten. Unser Problem ist in dem Abschnitt, wo es die Schildkröten definiert. Wir versuchen, jede Schildkröte zu beschleunigen, aber wenn wir das machen, läuft die Standardgeschwindigkeit. Warum tritt dieses Problem auf?Python Turtle Speed
import turtle
turtle.setup(1000,1000)
wn=turtle.Screen()
wn.title("Snake Game!")
#defines first turtle
t1=turtle.Turtle()
t1.pensize(2)
t1.speed(3)
t1.penup()
t1.goto(0,100)
t1.color("blue", "blue")
t1.pendown()
#defines second turtle
t2=turtle.Turtle()
t2.pensize(2)
t2.speed(3)
t2.penup()
t2.goto(0,-100)
t2.color("red", "red")
t2.pendown()
#defines outline
ol=turtle.Turtle()
ol.pensize(2)
ol.speed(7)
ol.penup()
ol.goto(450,0)
ol.color("black", "black")
ol.pendown()
ol.left(90)
ol.forward(300)
ol.left(90)
ol.forward(900)
ol.left(90)
ol.forward(600)
ol.left(90)
ol.forward(900)
ol.left(90)
ol.forward(300)
ol.hideturtle()
#defines score
score1=int(2)
score2=int(2)
def motion():
global move, score1, score2
move = True
path1 = []
path2 = []
#prints score
print("Player 1's score is", str(score1)+"!")
print("Player 2's score is", str(score2)+"!")
#defines motion
while move == True:
global pos1x, pos2x
t1.forward(1)
t2.forward(1)
pos1x = int(t1.xcor())
pos1y = int(t1.ycor())
t1xy = (pos1x, pos1y)
pos2x=int(t2.xcor())
pos2y=int(t2.ycor())
t2xy=(pos2x,pos2y)
path1.append(t1xy)
path2.append(t2xy)
#calculates score1
if t1xy in path2:
score1=int(score1-1)
print("")
print("Player 1's score is", str(score1)+"!")
print("Player 2's score is", str(score2)+"!")
t1.clear()
path1 = []
t2.clear()
path2 = []
t1.penup()
t1.goto(0,100)
t1.pendown()
t2.penup()
t2.goto(0,-100)
t2.pendown()
move = False
if score1==0:
print("Player 2 wins!")
exit()
else:
move==True
#calculates score2
if t2xy in path1:
score2=int(score2-1)
print("")
print("Player 1's score is", str(score1)+"!")
print("Player 2's score is", str(score2)+"!")
t2.clear()
path2 = []
t1.clear()
path1 = []
t2.penup()
t2.goto(0,-100)
t2.pendown()
t1.penup()
t1.goto(0,100)
t1.pendown()
move = False
if score2==0:
print("Player 1 wins!")
exit()
else:
move==True
#borders
if pos1x > 450:
t1.left(135)
if pos2x > 450:
t2.left(135)
if pos1x < -450:
t1.left(135)
if pos2x < -450:
t2.left(135)
if pos1y > 300:
t1.left(135)
if pos2y > 300:
t2.left(135)
if pos1y < -300:
t1.left(135)
if pos2y < -300:
t2.left(135)
#defines controls
def left():
t1.speed(500)
t1.left(45)
t1.speed(3)
def right():
t1.speed(500)
t1.right(45)
t1.speed(3)
def backwards():
t1.left(180)
def stop():
global move
move = False
t1.forward(0)
t2.forward(0)
def left2():
t2.speed(500)
t2.left(45)
t2.speed(3)
def right2():
t2.speed(500)
t2.right(45)
t2.speed(3)
def backwards2():
t2.left(180)
def motion2():
move = True
path1 = []
path2 = []
#onkeys
wn.onkey(left2, "Left")
wn.onkey(right2, "Right")
wn.onkey(backwards2, "Down")
wn.onkey(left, "a")
wn.onkey(right, "d")
wn.onkey(backwards, "s")
wn.onkey(motion, "t")
wn.onkey(stop, "y")
wn.onkey(motion2, "p")
wn.listen()
wn.mainloop()
In den meisten Fällen ist es besser, ein minimiertes Beispiel zu veröffentlichen, das nur das Hauptproblem zeigt, nicht Ihren vollständigen Code/das vollständige Projekt. – linusg