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Ich versuche, meine Mausposition in C# mit open.TK zu bekommen, in meinen anderen Klassen funktioniert es gut mit Mouse.GetState(); aber in dieser Klasse ist es kaputt und fragt, ob ich eine Assembly-Referenz vermisse, obwohl ich sie benutzt habe. Irgendeine Idee, warum es nicht funktioniert?C# Open.TK Mouse.GetState() fehlt
Teil in Frage:
using System;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
public SceneManager()
{
//Mouse.ButtonDown += Mouse_ButtonDown;
var mouse = Mouse.GetState();
int x = mouse.X;
int y = mouse.Y;
int z = mouse.Wheel;
}
Voll Klasse
using System;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
namespace PongGame
{
class SceneManager : GameWindow
{
Scene scene;
static int width = 0;
static int height = 0;
int tick = 0;
public delegate void SceneDelegate(FrameEventArgs e);
public SceneDelegate renderer;
public SceneDelegate updater;
public SceneManager()
{
//Mouse.ButtonDown += Mouse_ButtonDown;
var mouse = Mouse.GetState();
int x = mouse.X;
int y = mouse.Y;
int z = mouse.Wheel;
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
GL.Enable(EnableCap.DepthTest);
base.Width = 1024;
base.Height = 512;
SceneManager.width = Width;
SceneManager.height = Height;
scene = new MainMenuScene(this);
}
protected override void OnUpdateFrame(FrameEventArgs e)
{
updater(e);
}
protected override void OnRenderFrame(FrameEventArgs e)
{
base.OnRenderFrame(e);
renderer(e);
GL.Flush();
SwapBuffers();
}
/* private void Mouse_ButtonDown(object sender, MouseButtonEventArgs e)
{
switch (e.Button)
{
case MouseButton.Left:
StartNewGame();
break;
case MouseButton.Right:
StartMenu();
break;
}
} */
public void endGame(int scoreAI, int scorePlayer)
{
scene = new endGameScene(this, scoreAI, scorePlayer);
}
public void StartNewGame()
{
scene = new GameScene(this);
}
public void StartMenu()
{
scene = new MainMenuScene(this);
}
public static int WindowWidth
{
get { return width; }
}
public static int WindowHeight
{
get { return height; }
}
protected override void OnResize(EventArgs e)
{
base.OnResize(e);
GL.Viewport(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, ClientRectangle.Height);
SceneManager.width = Width;
SceneManager.height = Height;
}
}
}