Ich spiele mit Brad Larsen's adaption der Trackball App.
Ich habe zwei Ansichten in einem 60-Grad-Winkel zueinander und fragte mich, wie ich die Rotation in die Mitte dieses (nicht geschlossenen) Rechtecks bringen könnte?Rechteck um Mitte drehen
In den folgenden Bildern hätte ich mir gewünscht, dass die Rotation innerhalb der blauen Linien stattfindet.
-Code (nur um die x-Achse drehen modifiziert):
#import "MyView.h"
//=====================================================
// Defines
//=====================================================
#define DEGREES_TO_RADIANS(degrees) \
(degrees * (M_PI/180.0f))
//=====================================================
// Public Interface
//=====================================================
@implementation MyView
- (void)awakeFromNib
{
transformed = [CALayer layer];
transformed.anchorPoint = CGPointMake(0.5f, 0.5f);
transformed.frame = self.bounds;
[self.layer addSublayer:transformed];
CALayer *imageLayer = [CALayer layer];
imageLayer.frame = CGRectMake(10.0f, 4.0f, self.bounds.size.width/2.0f, self.bounds.size.height/2.0f);
imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(60.0f), 1.0f, 0.0f, 0.0f);
imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0051.png"] CGImage];
imageLayer.borderColor = [UIColor yellowColor].CGColor;
imageLayer.borderWidth = 2.0f;
[transformed addSublayer:imageLayer];
imageLayer = [CALayer layer];
imageLayer.frame = CGRectMake(10.0f, 120.0f, self.bounds.size.width/2.0f, self.bounds.size.height/2.0f);
imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(-60.0f), 1.0f, 0.0f, 0.0f);
imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0089.png"] CGImage];
imageLayer.borderColor = [UIColor greenColor].CGColor;
imageLayer.borderWidth = 2.0f;
transformed.borderColor = [UIColor whiteColor].CGColor;
transformed.borderWidth = 2.0f;
[transformed addSublayer:imageLayer];
UIView *line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height/2.0f, self.bounds.size.width, 2)];
[line setBackgroundColor:[UIColor redColor]];
[self addSubview:line];
line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (1.0f/4.0f), self.bounds.size.width, 2)];
[line setBackgroundColor:[UIColor blueColor]];
[self addSubview:line];
line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (3.0f/4.0f), self.bounds.size.width, 2)];
[line setBackgroundColor:[UIColor blueColor]];
[self addSubview:line];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
previousLocation = [[touches anyObject] locationInView:self];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint location = [[touches anyObject] locationInView:self];
//location = CGPointMake(previousLocation.x, location.y);
CATransform3D currentTransform = transformed.sublayerTransform;
//CGFloat displacementInX = location.x - previousLocation.x;
CGFloat displacementInX = previousLocation.x - location.x;
CGFloat displacementInY = previousLocation.y - location.y;
CGFloat totalRotation = sqrt((displacementInX * displacementInX) + (displacementInY * displacementInY));
CGFloat angle = DEGREES_TO_RADIANS(totalRotation);
CGFloat x = ((displacementInX/totalRotation) * currentTransform.m12 + (displacementInY/totalRotation) * currentTransform.m11);
CATransform3D rotationalTransform = CATransform3DRotate(currentTransform, angle, x, 0, 0);
previousLocation = location;
transformed.sublayerTransform = rotationalTransform;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
}
- (void)dealloc {
[super dealloc];
}
@end
ich Brads Code verwenden wie - versucht, verschiedene Tests mit wechselnden Ankerpunkten, aber ohne Glück – ESoft
alles an seinem Platz :-) – ESoft
den Ankerpunkt auf Mitte gesetzt und dann drehen. –