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Ich habe dieses Programm über Memory-Spiel, dass, wenn der Benutzer alle Karten pairs sollte es warnt, dass. Der Benutzer hat gewonnen. Ich finde jedoch keine Möglichkeit, festzustellen, ob alle Karten gepaart sind. Kann mir jemand dabei helfen?Alert Benutzer, wenn alle Karten gepaart sind
public class MemoryGame extends JFrame {
static String files[] = {
"japan.jpg",
"greece.jpg",
"canada.jpg",
"brazil.jpg",
"jamaica.jpg"};
static JButton buttons[];
ImageIcon closedIcon;
int numButtons;
ImageIcon icons[];
Timer myTimer;
int numClicks = 0;
int oddClickIndex = 0;
int currentIndex = 0;
public MemoryGame() {
// Set the title.
setTitle("Memory Game");
// Specify an action for the close button.
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Create a BorderLayout manager.
setLayout(new GridLayout(2, files.length));
closedIcon = new ImageIcon("closed.JPG");
numButtons = files.length * 2;
buttons = new JButton[numButtons];
icons = new ImageIcon[numButtons];
for (int i = 0, j = 0; i < files.length; i++) {
icons[j] = new ImageIcon(getClass().getResource(files[i]));
buttons[j] = new JButton("");
buttons[j].addActionListener(new ImageButtonListener());
buttons[j].setIcon(closedIcon);
add(buttons[j++]);
icons[j] = icons[j - 1];
buttons[j] = new JButton("");
buttons[j].addActionListener(new ImageButtonListener());
buttons[j].setIcon(closedIcon);
add(buttons[j++]);
}
// randomize icons array
Random gen = new Random();
for (int i = 0; i < numButtons; i++) {
int rand = gen.nextInt(numButtons);
ImageIcon temp = icons[i];
icons[i] = icons[rand];
icons[rand] = temp;
}
setSize(300,200);
setVisible(true);
myTimer = new Timer(1000, new TimerListener());
// myTimer.start();
}
private class TimerListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
buttons[currentIndex].setIcon(closedIcon);
buttons[oddClickIndex].setIcon(closedIcon);
myTimer.stop();
}
}
private class ImageButtonListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
// we are waiting for timer to pop - no user clicks accepted
if (myTimer.isRunning())
return;
numClicks++;
System.out.println(numClicks);
// which button was clicked?
for (int i = 0; i < numButtons; i++) {
if (e.getSource() == buttons[i]) {
buttons[i].setIcon(icons[i]);
currentIndex = i;
}
}
// check for even click
if (numClicks % 2 == 0) {
// check whether same position is clicked twice!
if (currentIndex == oddClickIndex) {
numClicks--;
return;
}
// are two images matching?
if (icons[currentIndex] != icons[oddClickIndex]) {
// show images for 1 sec, before flipping back
myTimer.start();
}
} else {
// we just record index for odd clicks
oddClickIndex = currentIndex;
}
}
}
public static void main(String[] args) {
new MemoryGame();
}
}
Sein scheint nicht funktioniert. I Hinzugefügt pairCounter = 1; und int MAX_PAIRS = 10; –