Also ich weiß nicht, was genau das Problem verursacht, aber ich habe es gelöst. Zuerst habe ich herausgefunden, dass es eine zweite Widget-Klasse für VTK gibt, genannt QVTKWidget2
, aber leider ist sie nicht vollständig kompatibel zu Qt 5.4, weil sie die alten QGL-Klassen verwendet (wie QGLWidget
anstelle von QOpenGLWidget
). Also fing ich an, es als eine Unterklasse von QOpenGLWidget
umzusetzen, was ziemlich einfach war. Im Folgenden sind die Quelldateien für meine Klasse QVTKWidget3
, die mit Qt 5.4 für jeden, der daran interessiert ist, funktioniert. Ich habe nur begrenzte Tests gemacht (weil ich immer noch VTK lerne), aber einfache Beispiele wie das Anzeigen einer Kugel funktionieren.
Nochmals: Dies funktioniert nur mit Qt 5.4 (beta), da ältere Versionen nicht die QOpenGLWidget-Klasse bieten!
Headerdatei: qvtkwidget3.h
#ifndef QVTKWIDGET3_H
#define QVTKWIDGET3_H
#include "vtkSmartPointer.h"
#include "vtkGenericOpenGLRenderWindow.h"
#include "vtkEventQtSlotConnect.h"
#include "QVTKInteractorAdapter.h"
#include "QVTKInteractor.h"
#include <QOpenGLWidget>
#include <QSurfaceFormat>
class QVTKWidget3 : public QOpenGLWidget
{
Q_OBJECT
public:
QVTKWidget3(QWidget *parent = NULL, Qt::WindowFlags f = 0, QSurfaceFormat format = QSurfaceFormat::defaultFormat());
virtual ~QVTKWidget3();
//! Set a custom render window
virtual void SetRenderWindow(vtkGenericOpenGLRenderWindow*);
//! Returns the curren render window (creates one if none exists)
virtual vtkGenericOpenGLRenderWindow* GetRenderWindow();
//! Returns interactor of the current render window
virtual QVTKInteractor* GetInteractor();
public slots:
//! Slot to make this vtk render window current
virtual void MakeCurrent();
//! Slot called when vtk wants to know if the context is current
virtual void IsCurrent(vtkObject* caller, unsigned long vtk_event, void* client_data, void* call_data);
//! Slot called when vtk wants to frame the window
virtual void Frame();
//! Slot called when vtk wants to start the render
virtual void Start();
//! Slot called when vtk wants to end the render
virtual void End();
//! Slot called when vtk wants to know if a window is direct
virtual void IsDirect(vtkObject* caller, unsigned long vtk_event, void* client_data, void* call_data);
//! Slot called when vtk wants to know if a window supports OpenGL
virtual void SupportsOpenGL(vtkObject* caller, unsigned long vtk_event, void* client_data, void* call_data);
protected:
//! Initialize handler
virtual void initializeGL();
//! Paint handler
virtual void paintGL();
//! Resize handler
virtual void resizeGL(int, int);
//! Move handler
virtual void moveEvent(QMoveEvent* event);
virtual void mousePressEvent(QMouseEvent* event);
virtual void mouseMoveEvent(QMouseEvent* event);
virtual void mouseReleaseEvent(QMouseEvent* event);
virtual void keyPressEvent(QKeyEvent* event);
virtual void keyReleaseEvent(QKeyEvent* event);
virtual void enterEvent(QEvent*);
virtual void leaveEvent(QEvent*);
virtual void wheelEvent(QWheelEvent*);
virtual void contextMenuEvent(QContextMenuEvent*);
virtual void dragEnterEvent(QDragEnterEvent*);
virtual void dragMoveEvent(QDragMoveEvent*);
virtual void dragLeaveEvent(QDragLeaveEvent*);
virtual void dropEvent(QDropEvent*);
virtual bool focusNextPrevChild(bool);
// Members
vtkGenericOpenGLRenderWindow* m_renWin;
QVTKInteractorAdapter* m_irenAdapter;
vtkSmartPointer<vtkEventQtSlotConnect> m_connect;
private:
//! unimplemented operator=
QVTKWidget3 const& operator=(QVTKWidget3 const&);
//! unimplemented copy
QVTKWidget3(const QVTKWidget3&);
};
#endif // QVTKWIDGET3_H
Quelldatei: qvtkwidget3.cpp
#include "qvtkwidget3.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkInteractorStyle.h"
#include "vtkInteractorStyleTrackballCamera.h"
#include <QResizeEvent>
QVTKWidget3::QVTKWidget3(QWidget *parent, Qt::WindowFlags f, QSurfaceFormat format)
: QOpenGLWidget(parent, f)
, m_renWin(nullptr)
{
// VTK requires a compatibility profile
format.setProfile(QSurfaceFormat::CompatibilityProfile);
setFormat(format);
// Initialize interactors
m_irenAdapter = new QVTKInteractorAdapter(this);
m_connect = vtkSmartPointer<vtkEventQtSlotConnect>::New();
}
// Destructor
QVTKWidget3::~QVTKWidget3()
{
// Following line is not needed.
// get rid of the VTK window
// this->SetRenderWindow(NULL);
}
// GetRenderWindow
vtkGenericOpenGLRenderWindow* QVTKWidget3::GetRenderWindow()
{
if (this->m_renWin == nullptr)
{
// create a default vtk window
vtkGenericOpenGLRenderWindow* win = vtkGenericOpenGLRenderWindow::New();
this->SetRenderWindow(win);
}
return this->m_renWin;
}
// SetRenderWindow
void QVTKWidget3::SetRenderWindow(vtkGenericOpenGLRenderWindow* w)
{
// do nothing if we don't have to
if(w == this->m_renWin) {
return;
}
// unregister previous window
if(this->m_renWin != nullptr) {
this->m_renWin->Finalize();
this->m_renWin->SetMapped(0);
m_connect->Disconnect(m_renWin, vtkCommand::WindowMakeCurrentEvent, this, SLOT(MakeCurrent()));
m_connect->Disconnect(m_renWin, vtkCommand::WindowIsCurrentEvent, this, SLOT(IsCurrent(vtkObject*, unsigned long, void*, void*)));
m_connect->Disconnect(m_renWin, vtkCommand::WindowFrameEvent, this, SLOT(Frame()));
m_connect->Disconnect(m_renWin, vtkCommand::StartEvent, this, SLOT(Start()));
m_connect->Disconnect(m_renWin, vtkCommand::EndEvent, this, SLOT(End()));
m_connect->Disconnect(m_renWin, vtkCommand::WindowIsDirectEvent, this, SLOT(IsDirect(vtkObject*, unsigned long, void*, void*)));
m_connect->Disconnect(m_renWin, vtkCommand::WindowSupportsOpenGLEvent, this, SLOT(SupportsOpenGL(vtkObject*, unsigned long, void*, void*)));
}
// now set the window
this->m_renWin = w;
if(this->m_renWin != nullptr) {
// if it is mapped somewhere else, unmap it
this->m_renWin->Finalize();
this->m_renWin->SetMapped(1);
// tell the vtk window what the size of this window is
this->m_renWin->SetSize(this->width(), this->height());
this->m_renWin->SetPosition(this->x(), this->y());
// if an interactor wasn't provided, we'll make one by default
if(this->m_renWin->GetInteractor() == NULL)
{
// create a default interactor
QVTKInteractor* iren = QVTKInteractor::New();
iren->SetUseTDx(false);
this->m_renWin->SetInteractor(iren);
iren->Initialize();
// now set the default style
vtkInteractorStyle* s = vtkInteractorStyleTrackballCamera::New();
iren->SetInteractorStyle(s);
iren->Delete();
s->Delete();
}
// tell the interactor the size of this window
this->m_renWin->GetInteractor()->SetSize(this->width(), this->height());
m_connect->Connect(m_renWin, vtkCommand::WindowMakeCurrentEvent, this, SLOT(MakeCurrent()));
m_connect->Connect(m_renWin, vtkCommand::WindowIsCurrentEvent, this, SLOT(IsCurrent(vtkObject*, unsigned long, void*, void*)));
m_connect->Connect(m_renWin, vtkCommand::WindowFrameEvent, this, SLOT(Frame()));
m_connect->Connect(m_renWin, vtkCommand::StartEvent, this, SLOT(Start()));
m_connect->Connect(m_renWin, vtkCommand::EndEvent, this, SLOT(End()));
m_connect->Connect(m_renWin, vtkCommand::WindowIsDirectEvent, this, SLOT(IsDirect(vtkObject*, unsigned long, void*, void*)));
m_connect->Connect(m_renWin, vtkCommand::WindowSupportsOpenGLEvent, this, SLOT(SupportsOpenGL(vtkObject*, unsigned long, void*, void*)));
}
}
// GetInteractor
QVTKInteractor* QVTKWidget3::GetInteractor()
{
return QVTKInteractor::SafeDownCast(this->GetRenderWindow()->GetInteractor());
}
// Initialize
void QVTKWidget3::initializeGL()
{
if(this->m_renWin == nullptr) {
return;
}
this->m_renWin->OpenGLInitContext();
}
// Paint
void QVTKWidget3::paintGL()
{
vtkRenderWindowInteractor* iren = nullptr;
if(this->m_renWin != nullptr) {
iren = this->m_renWin->GetInteractor();
}
if(iren == nullptr || !iren->GetEnabled()) {
return;
}
iren->Render();
}
// Resize
void QVTKWidget3::resizeGL(int w, int h)
{
if(this->m_renWin == nullptr) {
return;
}
this->m_renWin->SetSize(w,h);
// and update the interactor
if(this->m_renWin->GetInteractor() != NULL) {
QResizeEvent e(QSize(w,h), QSize());
m_irenAdapter->ProcessEvent(&e, this->m_renWin->GetInteractor());
}
}
// Move
void QVTKWidget3::moveEvent(QMoveEvent* e)
{
QWidget::moveEvent(e);
if(this->m_renWin == nullptr) {
return;
}
this->m_renWin->SetPosition(this->x(), this->y());
}
// --------
// Slots
// --------
void QVTKWidget3::Start()
{
makeCurrent();
m_renWin->PushState();
m_renWin->OpenGLInitState();
}
void QVTKWidget3::End()
{
m_renWin->PopState();
}
void QVTKWidget3::MakeCurrent()
{
return;
// Automaticly handled by QOpenGLWidget
// this->makeCurrent();
}
void QVTKWidget3::IsCurrent(vtkObject*, unsigned long, void*, void* call_data)
{
bool* ptr = reinterpret_cast<bool*>(call_data);
*ptr = (int)true;
}
void QVTKWidget3::IsDirect(vtkObject*, unsigned long, void*, void* call_data)
{
int* ptr = reinterpret_cast<int*>(call_data);
*ptr = (int)true;
}
void QVTKWidget3::SupportsOpenGL(vtkObject*, unsigned long, void*, void* call_data)
{
int* ptr = reinterpret_cast<int*>(call_data);
*ptr = (int)true;
}
void QVTKWidget3::Frame()
{
if(m_renWin->GetSwapBuffers()) {
this->update();
}
// This callback will call swapBuffers() for us
// because sometimes VTK does a render without coming through this paintGL()
// FOLLOWING NOT TESTED FOR QOPENGLWIDGET
// if you want paintGL to always be called for each time VTK renders
// 1. turn off EnableRender on the interactor,
// 2. turn off SwapBuffers on the render window,
// 3. add an observer for the RenderEvent coming from the interactor
// 4. implement the callback on the observer to call updateGL() on this widget
// 5. overload QVTKWidget3::paintGL() to call m_renWin->Render() instead iren->Render()
}
// ----------------------
// Interaction handlers
// ----------------------
/*! handle mouse press event
*/
void QVTKWidget3::mousePressEvent(QMouseEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}
/*! handle mouse move event
*/
void QVTKWidget3::mouseMoveEvent(QMouseEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}
/*! handle enter event
*/
void QVTKWidget3::enterEvent(QEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}
/*! handle leave event
*/
void QVTKWidget3::leaveEvent(QEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}
/*! handle mouse release event
*/
void QVTKWidget3::mouseReleaseEvent(QMouseEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}
/*! handle key press event
*/
void QVTKWidget3::keyPressEvent(QKeyEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}
/*! handle key release event
*/
void QVTKWidget3::keyReleaseEvent(QKeyEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}
void QVTKWidget3::wheelEvent(QWheelEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}
void QVTKWidget3::contextMenuEvent(QContextMenuEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}
void QVTKWidget3::dragEnterEvent(QDragEnterEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}
void QVTKWidget3::dragMoveEvent(QDragMoveEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}
void QVTKWidget3::dragLeaveEvent(QDragLeaveEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}
void QVTKWidget3::dropEvent(QDropEvent* e)
{
if(this->m_renWin)
{
m_irenAdapter->ProcessEvent(e, this->m_renWin->GetInteractor());
}
}
bool QVTKWidget3::focusNextPrevChild(bool)
{
return false;
}
Bug noch in VTK 7.1 und Qt 5.7. Für mich ist es nicht nur schwarz, es stürzt ab. –
Hat jemand diesen VTK Bug Tracker gemeldet? –
Tut mir leid, habe ich nicht.Ich denke, es wäre auch sinnvoll, eine vollständige Neuimplementierung von QVTKWidget mit den neuesten Qt OpenGL-Standards beizutragen ... – w1th0utnam3